6 Great Total Conversion Mods for HOI4

by Strategia

Hearts of Iron IV may not be the best game in vanilla, but if you’re looking for a completely different scenario, this list might be for you! I also have a steam collection which I will link which has the mod links and some extra mods. Now let’s get into the list!

Number #6, Red World by Kaiser1871

Our first mod in the list, Red World, by Kaiser1871, explores the concept in which the Soviet Union won the cold war, and not the United States. Now Europe from Moscow to Paris is dominated by the Warsaw Pact and its allies. Now the biggest threat to communism is communism, a splinter faction called revolutionary socialism. The Soviet Union itself is stagnating and the remnants of the old USA are still there to peck at the new world superpower.


Number #5, The Road to 56 by Greatexperiment.


The Road to 56 is a collection of flavor and national focus mods that make the game more interesting and weird. Usually, if you turn off Historical AI Focuses the game will go crazy and will have tons of border gore, so it’s best to turn it on. As the name of the mod says, the mod also extends the game to 1956 instead of 1948, where it usually ends. Try this mod if you want some craziness in your game and long wars.

Number #4, Hearts of Iron IV: The Great War by Wolferos Productions


The Great War is a mod that adds a World War I scenario into the game. You can choose between the two starts of 1910 so you can build up your country or 1914 when you can just jump into the war. One criticism that I have about this mod is that the game is too rail-roaded and you can’t do much alternate history. Even if you can’t maneuver politics on the world stage as good as you’d like. The mod is still a fantastic simulation of WW1 in Hearts of Iron IV.

Number #3, Apres Moi Le Deluge by General Runtime.


Apres Moi Le Deluge is a mod which explores a world where Napoleon “won” the Napoleonic Wars, but his old rivals still stayed somehow were spared, even though they lost a lot of power and prestige, and the French lion controlled Europe. There are tons of new countries that have interesting backstories and events, and there is even an alternate League of Nations system! What is interesting to note, however, is that the mod creator has chosen to not diversify the national focuses trees, and instead delegate it to events. They are still better than the Vanilla Generic focus trees though :).

Number #2, Millennium Dawn: Modern Day Mod by Ted52 and others.


Millennium Dawn is a mod that gives you a modern day simulation of the world. You can start in either 2000 or 2016. There are all of the modern-day countries and several national foci trees for major countries. I think it’s a great mod so far, but it has a lot of work ahead of it and that will take years…

Number #1, Kaiserreich by the KR Team


I cannot even tell you how great Kaiserreich really is. Kaiserreich is a scenario where the Central Powers won WW1 in 1919, and instead of Russia falling to socialism, mainland Britain and France fell to a new type of socialism called “Syndicalism” The old guard have fled to the former British and French colonies, respectively. There is now a three-way conflict between Germany and its allies, the new syndicalist bloc, and the last remnants of the old order. There are plenty of lore and national foci that you will have a blast playing this mod.  Truly a great mod that even rivals the vanilla game in its scope.

Rise and Fall: First Expansion for Civ 6 Announced

by Strategia

250 words

Sid Meier’s Civilization 6 is a perfect example of a great game which was brought down by countless bugs and glitches. But the features that the development team brought to the table were amazing for the Civilization franchise. Recently Firaxis Games has announced the first expansion for the game, Rise and Fall. Some of the new features that have been announced are new Golden and Dark Ages that can span for each era. (Medieval Dark Age confirmed?) There is now a Loyalty system which has massive bonuses including capturing entire cities without any shots firing. And now cities have governors which control your cities and bring prosperity without you having to micromanage everything. New historic moments which are basically like achievements have been added to the game. Finally alliances have been revamped, and emergency situations now exist when a crazy civ (ahem, Gandhi), nukes or converts a important city. When that happens other civs can join in a sort of coalition to check the warmongering Civ’s power. Of course a array of new civs will be added to spice up the gameplay, just like the old Civ 5 expansions. I think that Civilization 6 could have been better when it was released about a year ago, but slowly after numerous patches the game is becoming better and better. Personally for me, I play more Paradox strategy games now, but I am still excited to play this new expansion and I still can remember the ONE MORE TURN virus…


Opinion: Why “Waking the Tiger” will be HOI4’s “Art of War”

by Strategia

310 words

When Hearts of Iron IV came out, many players were dissatisfied because they felt the game was incomplete and rushed. And I remember those times myself. Crazy border gore, AI stupider as in you’ve never seen before, and a whole lot of bugs. Now even 1 and a half years later, many of those problems are still stuck in the game. After 4 main patches and 2 expansions, the game is still not even close to being complete. However, Paradox recently announced a new expansion + patch called “Waking the Tiger”. The feature list is impressive as it adds new focus trees for the Chinese factions + Germany and Japan, and a new mission and decisions system. Also in a dev diary released a couple months ago the lead game developer of HOI4, Dan Lind, outlined future improvements and add-ons he’d like to release. I take this as a good sign for the future, and I can’t help but notice that there is a strong parallel between the releases of HOI4 and Europa Universalis IV. When EU4 was released more than 4 years ago, the game was in a similar state to HOI4 now, but not quite as bad. The first few patches and expansions for EU4 helped, just like HOI4, until the major DLC known as Art of War came out. Art of War was a very useful DLC as it added many small quality of life features, and big features too. Many EU4 players will say that Art of War is a required DLC for the game. Looking at the feature roster for Waking the Tiger, you can easily compare the two. It sucks that it has to cost extra money and time to get a fixed game almost 1 and a half years after it was released, but I have high hopes for the future of Hearts of Iron IV.


Europa Universalis IV: Cradle of Civilization Review + 1.23 Patch

by Strategia

400 words


Cradle of Civilization is the newest expansion to the hit strategy game “Europa Universalis IV”.  Cradle of Civilization came with the free 1.23 patch to the game. The main purpose of the expansion was to revamp the Middle East region. And it did a fantastic job at that. Tons of new provinces, states, and countries were added.


Here is the revamped Middle East map.


A main feature is the Army Professionalism mechanic. Army Professionalism is similar to the older Army Tradition interface in which it buffs your units. It increases when you recruit generals, constructing military buildings, or drilling your armies (Something we’ll go over later), and is decreased by hiring mercenaries or destroying army buildings. At the start of the game your professionalism is low since you have just emerged from the middle ages but during the game it will go up and you will get positive buffs, like increased damage or movement.


The Army Professionalism mechanic is shown to the left of the picture

Hand in hand with the new mechanics are the ability to drill your armies, and a reworked military screen. Drilling will cost a loss in morale until you cancel it, but it will slowly increase your unit’s effectiveness.index-1

New Army Drill feature shown in military view

Going into more detail about the Middle East rework, the Islamic religion portrayed in the game is now divided into special Islamic schools. Countries adherent to certain schools are able to invite scholars from other schools to give them a temporary bonus. The divide in the religion has been changed to Mysticism vs. Legalism, complete with fancy icons! Also, the Mamluk government has been overhauled and tribal federations now exist within the game.


Here is the new Muslim schools and the new divide.

Some more quality of life features were the revamp of trade goods in the world, advisors now have “personalities”, and a way better multiplayer experience!



Is It Worth It?

For 20 dollars, it does seem a bit overpriced, but compared to a expansion like Third Rome, it’s way better. If you are a experienced EU4 player, you might feel that if you are not playing in the Middle East, you might feel it’s 20 dollars for the Army rework, but in my opinion it’s a solid DLC for it’s price. Just remember Paradox, the milk in the cow is running out.